
Plugins may be disabled or enabled using the Plugin Manager, or removed altogether, so that debugging problems caused by a new plugin added to the game is possible, and outright removing plugins that are no longer wanted or do not do what the developer thought it would do is also possible. This also allows the user to separate the plugins into sections by using a dummy separator plugin named "-" for example. Changing the order of plugins is useful when installing other user's plugins, as they may not work correctly if they are loaded in the wrong order. It is also used to configure the order in which plugins are loaded, as well as configure plugin settings. The Plugin Manager is used to add plugins into a game.

Plugins can be created in any text editor, such as Notepad++ or Geany. Game plugins are stored in the "Project\js\plugins\" folder. Plugins are added to a game by using the Plugin Manager. JavaScript (not to be confused with Oracle's Java programming language) is a language commonly used to add functionality to websites. Plugins use the JavaScript programming language instead of the Ruby language scripts of past RPG Maker programs since RPG Maker XP, for better compatibility with the new HTML5 engine and improved ease of use with customizing the engine.


In RPG Maker MZ, they can easily be turned on/off. Plugins allow for the extensive customization of the engine used for RPG Maker MV games. For DynRPG plugins, see DynRPG plugin.Ī Plugin is the RPG Maker MV and MZ equivalent to a script in RPG Maker XP, RPG Maker VX, and RPG Maker VX Ace. This article is about RPG Maker MV and RPG Maker MZ plugins.
